For instance, it is possible to create two modules with the exact same functions but one uses a horizontal layout and the other a vertical layout. By default, when you create a new module, the attribute displayed will allow you to set the width and height of the module, and the control type, whether it is for controlling a currently selected layer (contextual) or master (general non-layer specific functions). Module Attributes are displayed contextually, that is, depending on what object you select to edit, the module will display its attributes. Attributes are properties that define how each of the these controls function. Each object - be it a knob, slider or button - has attributes. When you create a module and add a visual element to it, you create a new instance of an object. The default contextual view is the Module Attributes.įigure 4. This space is contextual to the current selection. Tools to set and define the hierarchy of a module visual interfaceīuilding Tools: there are 5 types of tools to build and manage the visual interfaceĪ Contextual Properties area.Shapes to add design elements and decoration for better readability.Workspace: located in the center of the editor The Visual space is distributed into Three Areas. If your module does not include any user-interface, it’s a good idea to add a visual description using the text controls caption tool, to explain what your module is supposed to do. You can create a module entirely made of scripts. Scripts: the program editor of your module.There you will set up the visual interface of your module and add controls and decorations to make your module user friendly. Visual: the module User Interface builder area.The Editor Area is divided into 3 spaces: When I am working on a module I will put the work in progress inside the "beta version" folder so that I can prevent possible bugs from interfering with my performances. Modul8 only loads modules located at the root level of the Modules Folder.įor instance, I have 3 sub folders: "unused modules”, "tutorial" and "beta version”. If you want to manage your modules, a simple solution is to create a subfolder in your modules folder. #Modul8 delete media codeSome of them are seldom used, some are only used as a framework for sample code to create new modules and others are only developed for a specific project or show. In my module library I have a lots of modules. You might want to hide a module from your module list. The module editor and modules application subfolder. The module Editor Window is divided into 2 areas - the editor area on the left and the installed modules list on the right.Įvery module downloaded from the online library or created in the module editor is stored in a folder named “Modules” located inside your Modul8 application folder.įigure 2. To access the module editor window go to the Modules menu and then select “Editor” or use the keyboard shortcut ( ⌘ ⌥ E). Now let’s begin by having quick look at the Modul8 module interface: If you are new to scripts, don’t pay attention to these at first read, it will mean more to you once you reach part 2 of the module cookbook. There are also useful script memos for seasoned module programmers. #Modul8 delete media manualThroughout the manual you’ll find tips and warnings displayed with a color background to help you avoid common, time consuming traps. This manual is divided into three parts: a module editor overview that illustrates where its functions and features are located, a module cookbook with useful recipes and blueprints for building modules, and finally an appendix that will supply you with general knowledge about the Python programming language. Building module is similar to building with legos or composing sentences. It can be fun, and you don’t need to be a programmer or mathematician to create a module. The best approach is to wipe away your preconceived notions about programming. The most common obstacle that most people have is a lack of self-confidence. Anyone can do it, providing that the goals for creating a module are outlined clearly by analyzing the problem that needs to be solved and gaining a basic understanding of the tools available within the software. The Tools Understanding the module editor Introductionīuilding a module is a creative process.
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