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In older PPSSPP versions you might need to manually copy those cheats since importing was partialy broken. In the end I think the best move would be to create a brand new non-SRPG IP using the art style.Just a dump of few cwcheat hacks made to workaround some games problems.įor use with PPSSPP v1.7.1-28-g2704ab3ff or newer, simply enable cheats, dump cheat.db into your memstick/PSP/Cheats folder("memstick" location will differ depending on platform) then use "Import from cheat.db" from inside PPSSPP cheat menu. Valkyria chronicles 3 english patch remove series#I think there's a lot going against the series future, personally you can't compromise on the art style, SRPGs on console are an enormous uphill battle to sell, and it's hard to tell the difference between what people say they want and what they actually want from the series since it's got such a unique history. I want to be nice to Resetera and tell you that Sega likely did not see even a 1% drop in sales due to Raz acting sexist or the very few fanservice scenes in general. Valkyria chronicles 3 english patch remove how to#Perhaps they could look at games like Granblue Fantasy and Nier Automata as a whole to get an idea of how to expand their audiences. I think the VC art style is inherently limiting too, which is a shame, as I think it's quite iconic. As much ridicule as Valkyria Revolution got after its development was abandoned and the game released, it sold more across its platforms than VC4 did in Japan. I guess the best advice I could give Sega is ignore the vocal minority and do your market research. That being said, there will always be a hard cap on SRPGs on home console outside of outliers that inherited handheld audiences like Fire Emblem. If there is a future for the series, it would be better to reboot for sure. If I had a guess, the people complaining loudly about a "return to form" in terms of the traditional VC1 style are merely a really loud minority, as judged by the lack of Sega commentary on VC4's sales. So we're all screwed in the end if and until the post-Overworks team at SEGA can get a grasp on the situation, ideally by just starting a new IP that addresses these pitfalls. It pisses me off because some indie dev's gonna come along and do this kind of wargame much better, but with less ambition and production values because the people who actually have those resources can't use them well. The seeming lack of market research outside a very limited pool of strategy games from Japan is so appropriate, and so deflating. Its even more trope-tastic, underwhelming story and sexist comedy is the icing on the cake. They went with a GWII retread that didn't even bother to fix QoL issues and provide big, meaningful additions/reworks to the formula. (This assumes that SEGA wouldn't send the game to its grave via typical lack of marketing and/or braindead release timing.)īut, of course, both the C-suite and development leads had their heads stuck in the sand. The game likely wouldn't have sold gangbusters, but surely better than VC4 and its tepid response. By setting the game in faux-Eurasia with a ragtag crew like in 3, but at the fidelity and ambition seen in 1 and 4, SEGA would have had a potential hit on their hands, at least internationally. They could even work around the problem of Radi being a 30-year-old geezer stereotype by splitting the protagonist role between him and whatever Ichiro Ogami expy of the week the developers come up with. And it's such an obvious underdog premise for a compelling story with plenty of variety and room to make a new cast. It's been hinted at multiple times in past games, especially via his appearance in 3. Click to shrink.Alternatively, get their heads out of the "it's just Sakura Wars but in war-torn Europe!" gutter and make a game starring Radi Jaeger liberating Fhirald. ![]()
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